

R Type Final wasn't as good as R Type Delta, that's for sure. One of these days I need to sit down and actually finish it (along with Gradius V, I don't think I ever sat down and got past level 6).
#GRADIUS 2 FINAL.BOSS PS2#
It's only the last few months I really started getting back into stuff, I've picked up like 20 PS2 games and have been cranking through the last 2-3 years of games. I don't know, the last couple years I kind of fell out of games due to like depression and various other life factors. The embarassing part is that I never actually went back and finished the game. I was so annoyed, since I had spent like 2 hours getting there. there's a power surge and the PS2 resets. Anyway, I finally figured out what you were supposed to do (i.e., sit there forever. (I had used quite a few continues to get to it, this wasn't a perfect run or anything). I sat there for forever trying to figure out the last boss.

I got to the end of R Type Final back when I picked it up (like 2 weeks after it came out). "In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat." Not quite as cool as RayStorm, RayForce, Thunder Force V, as they’re both missing those catchy Boss tunes.īoth games, are great additions for every self respecting Shmupers collection imo. In the manual, IREM states that this will be the “Final” R-Type game from them.īoth Gradius V & R-Type Final, have some cool Techno soundtrack completely new to the series, which I thought was a nice change imo. Now, I’ve read some wild stuff about R-Type Final having slowdowns & such, but I did not notice a thing up to level 3 which I reached. Some of the 3D models might be a bit better than Gradius V though.

Graphics are amazing, but the colours aren’t as vivid as in Gradius V. Now I’m totally convinced that R-Type is simply not my style.įrom the gameplay and the level structure, one can tell that IREM used R-Type Delta as a backbone to develop this one. Now, about R-Type Final it’s got the traditional merciless R-Type gameplay 7 difficulties, with those annoying check points. The graphics & lavel layout do resemble Silpheed 2 quite a bit too imo. The graphics are amazing with vivid, reach colours and huge end level bosses, this must be the best non-handrawn, pseudo 3D graphics since X-2 (Team17) on the PS-1. It does have an “RS” & “Ikaruga” feel indeed. I could expect nothing less from the creators of Radiant Silvergun & Ikaruga. This is the 1st Gradius game that doesn’t punish you at every wrong turn, the checkpoints can be disabled, controls are precise, and the simplified control system that allows you to control the multiples at will, is an awesome additions. Ok, so I got Gradius V & R-Type Final today for my PS-2.
